Kret The Resident
In Kret the Resident points are scored by destroying blocks. The game features two main characters - Kret and the Resident. The latter, being totally reliant on the former, copies the moves made by this "eminence grise". Obviously, the configuration of blocks around each of them is completely different, so you have to think twice before you move...
Naturally, the blocks fall down from above, but not only. From time to time they are also pushed in from both sides as well as pushed up from the bottom, but, fortunately, this does not happen continuously. The directions from which the blocks appear are randomly chosen. The situation will not change until a certain randomly defined number of blocks is destroyed. The number is not known to the player. However, it is worth knowing that, statistically, the periods of "peace and quiet", that is those without blocks being pushed from the sides and bottom, are the longest. Flickering arrows inform about the changes in the directions of block influx after another block has been destroyed. The probability of a peace period after such a change is 50%, which means that you can sometimes stop the "block attack" by destroying the right number of blocks. Of course, there is no guarantee that the situation will not become even worse... The shining arrows indicate the directions from which the blocks come.
The Resident must be constantly supervised. If the player controlling Kret does not make any moves for a long time, the Resident makes his own moves. As his decisions are made at random, anything can happen... However, there are situations in which this may prove useful, for example when Kret is blocked and cannot move, the Resident's moves can save him...
Both Kret and the Resident lose their lives when crushed by a block coming at them from any direction. Besides, it is dangerous for them to be too close to each other. They not only disturb each other, but can also accidentally knock out or even kill each other - when one of them falls down on the other one. In the latter case both of them lose their lives, so it is particularly important to avoid the situations in which one of them is above the other one...
Each of the characters has his own "life count". When one of them loses all his lives, the game is over. Unfortunately, you cannot win another chance here...
Enjoy the game!